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Mark, Enclosing (Me)

All code points with General_Category Me.

҈
U+488
҉
U+489
U+A670
U+A671
U+A672

Tips

  • Define the Me general category clearly when filtering or shaping typography rules, ensuring you separate it from other enclosing marks.
  • When documenting, include examples of typical Me code points and how they interact with surrounding characters.
  • Use consistent naming across UI to avoid ambiguity between Mark, Enclosing, and other combining marks.
  • Provide accessible error handling for inputs involving Me, with clear messages about normalization expectations.
  • Offer quick references or cheatsheets in the UI that map Me points to their visual behavior in common scripts.

Me, or Mark, Enclosing, covers characters that modify the surrounding content without occupying a base position. They often participate in shaping diacritics, emphasis marks, or enclosing symbols. In practice, you’ll encounter them when dealing with complex scripts, typography features, or Unicode normalization rules. This category helps distinguish these marks from other combining classes that have different behavioral rules.

Typical usage includes text processing, font rendering, and accessibility rules where precise handling of combining marks matters. Designers should consider how Me affects line height, alignment, and wrap behavior, especially in multilingual interfaces. When implementing, test with a variety of scripts to ensure predictable stacking and enclosure. Pitfalls include assuming all combining marks behave like base or other Mark categories, which can lead to misrendered text or misaligned UI elements.

Historically, the category has served as a way to group characters that modify surrounding glyphs without introducing their own spacing in the same way as base characters. It complements other mark categories, helping developers reason about rendering order, normalization, and typographic shaping. The concept has evolved with Unicode and font tech, but the core idea remains: enclose or modify without becoming a standalone glyph in most rendering contexts.