Symbol, Other (So)
All code points with General_Category So.
Tips
- Identify common So symbols in your fonts and ensure they render consistently across platforms.
- Test their behavior in UI components like buttons, icons, and labels to avoid misalignment.
- Check accessibility: provide descriptive aria-labels or tooltips for symbols that convey meaning.
- Design with neutral spacing and avoid relying on color alone to distinguish symbols.
- Provide sensible fallbacks and avoid depending on platform-specific glyph availability.
So symbols are a catch-all category for pictographic characters in Unicode. They often serve as decorative marks or icons in user interfaces. In practice, they appear across fonts and platforms, so it's important to test rendering in real devices and environments. For related patterns, see Arrows Block and Geometric Shapes Block.
Common pitfalls include inconsistent sizing, poor alignment with surrounding text, and reliance on color or font features that may not be present everywhere. A cautious approach uses clear semantics, accessible labels, and robust fallbacks. Historically, many UI teams treated these symbols as decorative or supplementary, not as primary content, and designed with flexible layout in mind.