Geometric Shapes
All code points in the Geometric Shapes block.
Tips
- Define a consistent coordinate system and anchor points for all shapes to ensure alignment across assets.
- Use scalable vector primitives (SVG shapes) and keep paths simple for crisp rendering at any size.
- Separate stroke and fill responsibilities for accessibility, enabling good contrast in both modes.
- Create a small set of reusable tokens (size, stroke, color) to ensure visual harmony across shapes.
- Test shapes in context (buttons, icons, diagrams) and verify legibility at different scales and on color-blind palettes.
Geometric shapes form the building blocks for icons, diagrams, and UI illustrations. They are used across interfaces to convey ideas quickly and consistently. In practice, designers pair shapes with other blocks like Arrows for direction cues or with Box Drawing for grids and outlines.
Typical pitfalls include inconsistent stroke widths, improper alignment with text baselines, and aliasing at small sizes. To avoid these, adopt a single shape system, keep contrast accessible, and test under real UI conditions. Historically, geometric shapes have evolved from simple glyphs to a formalized toolkit that supports scalable, repeatable visuals while remaining flexible for different contexts. They anchor visual language by offering clear, universally recognizable forms that communicate quickly even without language.